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Templar Dane
Amarrian Retribution
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Posted - 2010.11.29 20:50:00 -
[1]
Something that has bothered me for a long long time, is the fact that faction launchers are better than tech 2, yet faction turrets are worse.
Can we possibly get a buff? It'd be balanced out since you won't be able to use tech 2 ammo....which often is more desirable for turrets than for launchers. Nobody uses faction turrets outside the battleship class, and even in the battleship class they're only used by noobs who haven't trained for tech 2 yet.
A buff in order of higher damage modifiers, or maybe even on par with all-skills-5 tech 2 turrets but with added optimal/falloff/tracking/less fitting.
Examples, all with same damage modifier as tech 2...
Caldari navy railguns with increased optimal Sansha lasers with more tracking Serpentis blasters with even moar damage and/or increased base optimal/falloff Angel autocannons with more falloff
Doing something with them like this wouldn't make them better in all situations, but at least they'd have a niche where they outperform tech 2. Though, they might need even more love after the shortrange tech 2 ammo buffs. The idea is to make them better than tech 2 when they're both firing tech 1 ammo, like in the case of the launchers.
Oh, and fix phantasm/cruor/succubus/ashimmu FFS.
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Templar Dane
Amarrian Retribution
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Posted - 2010.11.29 21:35:00 -
[2]
Originally by: Guillame Herschel Faction turrets already have a higher base damage multiplier than T1 or T2 turrets. You must train the T2 turret specialist skill to IV to overcome the extra damage bonus of faction turrets.
Nothing broken that I can see.
When I say same damage multiplier, I am speaking about the damage multiplier with skills applied.
With all skills maxed, a faction launcher has a faster rate of fire than a tech 2 launcher, though some of them are ****tier if memory serves.
Faction turrets on the other hand, do less damage.
So...
faction launcher > tech 2 launcher
But...
tech 2 turret > faction turret
Thus, as long as tech 2 ammo isn't involved, there is an imbalance.
And for the clueless, the title is spelled incorrectly on purpose. Forum joke of old.
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Templar Dane
Amarrian Retribution
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Posted - 2010.11.29 22:42:00 -
[3]
Originally by: Matalino
Therefore...
turret != launcher
This is just one of the many ways that turrets are different from launchers.
Faction turrets should be an option for pimping. As they are now, there is practically no reason to fit them to a ship.
Not only can you not use tech 2 ammo for flexibility, but you're giving up dps in order to fit them. Pointless.
Go get back in your tengu and grind some more missions...your turret envy is showing.
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Templar Dane
Amarrian Retribution
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Posted - 2010.11.29 22:58:00 -
[4]
Originally by: Guillame Herschel
Originally by: Templar Dane Faction turrets should be an option for pimping. As they are now, there is practically no reason to fit them to a ship.
Then don't fit them. And don't post forum questions just so you can tell people who bother to answer you that they are full of crap.
Sheesh! Some people's children are RUDE.
I did not come here seeking guidance, and I certainly wouldn't ask someone like you if I needed it.
I don't fit them except for giggles, and nobody with decent skills would fit them either. They have tiny optimal/cap usage/etc benefits that are not worth the loss in dps in most cases.
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Templar Dane
Amarrian Retribution
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Posted - 2010.11.29 23:19:00 -
[5]
Originally by: Matalino
Originally by: Templar Dane Faction turrets should be an option for pimping. As they are now, there is practically no reason to fit them to a ship.
Reasons to fit Faction turrets instead of Tech 2
Universal: - Much lower skill requirements - Longer overheating capacity
Beam/Pulse Lasers: - Lower CPU requirement - Lower Capacitor usage
Blasters/Railguns: - Lower PG requirements - Lower Capacitor usage - Longer Optimal Range (Caldari & Guristas Railguns)
Autocannons/Artillery: - Lower CPU/PG requirements
And in exchange for that they do less damage. Yet, launchers get a higher rate of fire and capacity.
Turrets have the same drawback as the launchers, yet the launchers get a much more useful benefit.
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Templar Dane
Amarrian Retribution
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Posted - 2010.11.29 23:36:00 -
[6]
Originally by: Matalino
Originally by: Templar Dane I did not come here seeking guidance.
Then you came to the wrong forum. Try Features and Ideas or Assembly Hall.
Nobody pays attention to those.
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Templar Dane
Amarrian Retribution
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Posted - 2010.11.30 02:16:00 -
[7]
Originally by: Guillame Herschel
3 faction turrets that fit > 2 T2 turrets when the 3rd one won't fit.
Try fitting an Arty Rapier, for example. I also notice you said "in most cases" which pretty much means you have no argument. No one has said faction turrets are in all cases better than T2. You previously said they were never worth it, but since you've retracted that, I'll just accept your concession.
Translation: "I demand you pay attention to me, forum topics be damned."
This is an issue that comes up every couple of years. There is an imbalance. Caldari/guristas launchers fit just like tech 2, but are superior to tech 2 when firing tech 1 ammo. You want to shoehorn on a fit like you suggested? Guess what, grab a republic fleet launcher, they're easier to fit.
Turrets though, if you want increased dps performance over tech 2 with tech 1 ammo, your only option is officer turrets. There is no sensible reason for this. If you disagree with that, you're just trolling, or are clueless.
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Templar Dane
Amarrian Retribution
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Posted - 2010.11.30 03:48:00 -
[8]
Originally by: Boinz Edited by: Boinz on 30/11/2010 02:51:55 Id take t2 launchers over faction ones any day of the week, and Im pretty sure a lot of people would do the same.
Do everyone a favour, step away from the computer and dont post again.
Also you must be smoking something intense
My tengu with t2 launcehrs + fury = 680 dps With CN + cn ammo = 619
Because all that matters is the dps quote in EFT, amiright?
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Templar Dane
Amarrian Retribution
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Posted - 2010.11.30 17:06:00 -
[9]
Edited by: Templar Dane on 30/11/2010 17:06:34
Originally by: Matalino
It is possible that nobody pays attention to you in that forum, but that would be an indication that nobody cares about this issue, rather than anything personal about you.
I dare you to find a single post made by me on this subject, or probably any other subject in those subforums. S&M on the other hand, sees more traffic and by more individuals.
Originally by: Matalino
PS - If you do start a thread in that forum, I would suggest using "faction turrets" in the title rather than "fraction turrents", it would give you a slightly higher chance of being taken seriously.
Originally by: Templar Dane
And for the clueless, the title is spelled incorrectly on purpose. Forum joke of old.
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